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Assassins - Ultimate CD Games Collection 1
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Assassins - Ultimate CD Games Collection (1994)(Weird Science)(Track 1 of 2)[!][Amiga-CD32-CDTV][CDD5332].iso
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leap2
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Text File
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1992-09-02
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5KB
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163 lines
|FNT topaz 9 ;this line in case sMOVIE is used.
Leap! game document for Leap V2.0 15-Oct-91
===========================================
**HINT FOR BEGINNERS** The gaps are much easier to jump
through, if you run in the opposite direction to the gap
while you jump.
Second hint: Unfortunately, this is one of those games
that seems too hard to begin with. Keep trying till you
get to the top of the first screen, and it all gets much
easier. Also, the screen gets more interesting to look
at as more and more sprites appear - twenty or more if
you survive that long!
You needn't bother to read the rest of this bumph until
you've tried playing the game. (This doc is dead
boring, but the game is quite fun!)
Many years ago, I used to play the game of 'Jumping Jack'
on my Sinclair Spectrum. The graphics were primitive, the
sound was awful, but the gameplay was not at all bad.
Anyhow, I thought that coding such a game, would be easy on
the Amiga, so I set about it. I've forgotten exactly how
Jumping Jack played, so Leap! is probably quite different.
You use a joystick to control a little man. He can go left
or right, and jump (fire button for jump). If he runs off
the left edge of the screen, he appears back on the right.
The little chap's name is 'Bobby'. He has only one aim in
life, and that is to get to the top of the screen. There
are seven 'platforms' on the screen, which Bobby has to get
past to achieve his aim. At the start of the game, there
are just two 'gaps' in these platforms, through which he
has to jump. One gap moves to the right and descends, the
other moves left, and err.. goes up!
At each successful jump, an extra gap appears at random.
The first three extra gaps move right and down. The next
three move left and up. Once there are eight gaps, no more
appear.
If Bobby tries to jump through a non-existant gap, he bumps
his head, and is stunned for a few moments, during which
time he cannot move. He can also be stunned by falling
through a gap, or by colliding with a 'Baddie'.
Normally, being stunned does not cost Bobby a life.
If Bobby gets stunned on the LOWEST level (usually by
falling from above) then he loses a life.
Baddies start to appear when the first screen is completed.
They always move to the left.
Well thats about it really..... Have Fun!
LEGAL STUFF
===========
Leap is P.D. It's O.K. for anyone to distribute, as long
as no high charge is made. This document must go along
for the ride. The P.D. Companies are welcome to put it on
their disks (if they think it's good enough!) and charge a
couple of quid or so distribution charge, but that's all.
If any magazine wants to put it on their 'coverdisk' (I'm
ever the optimist!) then they can. I'd appreciate one
year's free subs to their mag. (worth a try eh lads?)
If anyone has suggestions for improvements, bug reports, or
just wants to say hello, please contact me. Donations are
not requested, but would certainly be appreciated!
TECHNICAL STUFF
===============
Leap! won't work on NTSC Amigas (American ones)... At least
I don't think it will, but I can't say I've tried!
Leap! was coded in Lattice C V5.04. There is NO assembly
code except for the music player (see credits).
Leap! nethertheless manages to generate 50 Frames a second
to give smooth animation... pretty neat eh?
If Leap! fails to run on your Amiga, it is almost certainly
because there is not enough free memory, or the memory is
fragmented. Leap! works O.K. on a normal A500 Amiga, when
you boot from a normal workbench disk.
RELEASE HISTORY
===============
v2.0 15-Oct-91
Many improvements. More levels, better sprites.
This version was sent to Amiga Format Magazine,
to see if they wanted to put it on their
Coverdisk. That was over 10 Months ago, and I
have not even receievd a reply (or my disk back)
so I am now releasing it as Public Domain.
1.2 18-Dec-90
Fixed bug where program could not be quit when
paused.
v1.1 16-Dec-90
Baddie graphics tidied. Version number added, bug
when Preferences had been changed fixed. Other
minor bugs removed.
v1.0 12-Dec-90
The original! (No version number on titlescreen)
CREDITS
=======
I used the following to develop Leap! :-
Lattice C compiler V5.04.
Uedit Text editor V2.6e by Rick Stiles (SHAREWARE).
Deluxe Paint III.
MED Music Editor V2.13 by Teijo Kinnunen (Thanks Teijo).
A P.D. Soundtracker module, which I downloaded.
Some sound samples I found on a PD disk.
Amiga A500 with SupraDrive 30MB Hard disk, Zydec 1.5MB RAM.
About two weeks of time for coding.
Years of practice and self-denial in learning to code (-;
-----------------------------------------------------------
If you have a modem, you can contact me (Martin Round) on
the following British Bulletin Boards:-
The Budget 021-311-1068
AMLINK 021-778-5868
The Cult 021-552-9839 (10 P.M. onwards)
If you don't have a modem, (why not? best thing you could
possibly buy), you can write to me:-
Martin Round
17, Naseby Drive,
Halesowen,
West Mids.
B63 1HJ
England.
Oh, by the way, this is only sixty columns wide, because
some people's monitors are so poor that they can't display
eighty column text! (Hello Michael!)
That's all folks.
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